Unfortunately I had other plans on the weekend of Ludum Dare, but I couldn’t miss out so I made a quick idle/clicker game! (more…)
Here is a project we made for an AR course we had. Often you want to be able to have some big screens you can interact with. This explores the possibility of using relatively cheap technology to get a surface with multiple touch support. The idea is to use one (or more) RGB cameras to detect where the screen is occluded. This uses Unity and some GPU programming to get the wanted real-time performance.
Quick! Quick! Get the packages before the customers get too mad! Oh, you can’t find it? Well, I hope you can if you look again. This is actually one of my favorites that I’ve made from Ludum Dare. I just think it came really great together.
In this project we made a work scheduler planner. Each employee have a unique login and and see which work shifts they have coming up. The admin is also able to plan the shifts in an interactive environment.
In this project we wanted to emulate the game where you take turns saying a single word and make up a story together. It support real-time updates where you can have any number of stories. We also have support for private stories where you need an invite to be part of it. (more…)