Here is a project we made for an AR course we had. Often you want to be able to have some big screens you can interact with. This explores the possibility of using relatively cheap technology to get a surface with multiple touch support. The idea is to use one (or more) RGB cameras to detect where the screen is occluded. This uses Unity and some GPU programming to get the wanted real-time performance.
Unity
Ludum Dare 44 – Unpredictable Dungeon
Once again a Ludum Dare comes around.
Ludum Dare 43 – Escape The Sacrifice
This time we was inspired by some of the old escape games made in flash and we wanted to see what puzzles we could make.
Ludum Dare 42 – Package Overload
Quick! Quick! Get the packages before the customers get too mad! Oh, you can’t find it? Well, I hope you can if you look again. This is actually one of my favorites that I’ve made from Ludum Dare. I just think it came really great together.
Ludum Dare 41 – Intel Driver
As you might guess, going for an open world game in a jam is not the greatest idea because how much of a time sink it can be. But the world actually ended up being pretty nice! Race the the intel points marked on the map and return the base. Collect money as you complete missions that can be spend on upgrades! The game even has upgrades for the car, lots of different missions, and a local high-score system for each of the missions.
Modifiable Tower Defense
Here is a Tower Defense game made in Unity. I wanted it to be easy to make changes to the balance and create new content (tower and waves). Therefore all the towers and waves are read from an easily changeable XML file where you can specify any number of towers and waves you want.
Ludum Dare 38 – Rockpolis: Town survival
The 2nd Ludum Dare completed! The game: Rockpolis: Town survival.
Ludum Dare 37 – BattleTub
I just completed my first Ludum Dare game jam and this is what I ended up with: BattleTub!